Technique Analysis Model — Start Technique (Freestyle)

Testing · Evaluating · Developing — by Rein Haljand

Purpose of the Model

This Model defines tasks, parameters, measurement procedures, and benchmark references for testing, evaluating, and developing freestyle start technique using VideoAnalyzer.

It is designed for assistant preparation (recording and pre-analysis), expert analysis and feedback sessions, coach education, and presentation together with athlete examples.

Phases of the Start Action

  1. Preparation on the starting block
  2. Reaction to the start signal and push-off
  3. Flight phase
  4. Water entry
  5. Gliding phase
  6. Underwater kicking phase
  7. Pullout and transition to swimming

Beginning: referee’s whistle and start signal
End: swimmer’s head crosses the 15 m line

General Technical Objectives

Regulatory Framework

SW 4.1 — The start in Freestyle, Breaststroke, Butterfly and Individual Medley races shall be with a dive.

SW 5.3 — After the start and after each turn, the swimmer may be completely submerged for a distance of not more than 15 m. By that point, the head must have broken the surface.

Parameters and Benchmarks

How to read the table: Each row lists the VideoAnalyzer function button (first), the measured parameter, the meaning (why it matters), the video view (which clip/view is used for measurement), the measurement method (how to click/measure), and the benchmark reference value.

VideoAnalyzer Function Parameter Meaning / Interpretation Video View Used for Measurement Measurement Method Benchmark
St
1. General Parameter of Start efficiency : 15m time / speed :
 
Above-water side-view video
  • signal-head cross 15m line
5.0 s / 3.0 m/s
5
Requires: Vertical Lines 5m
2. First 5m Lap Time & Speed from signal
Effect of jump with entry
Underwater side-view video
  • signal-head cross 5m Line
1.40 sec / 3.50 m/sec
5
Requires: Vertical Lines 5m
3. 5 - 10 m Lap Time & Speed
Effect of gliding with beginning kicking
Underwater side-view video
  • by head 5m Line- head 10m Line
2.00 sec / 2.40 m/sec
5
Requires: Vertical Lines 5m
4. 10 - 15 m Lap Time & Speed
Effect kicking and pullout before Breakout
Underwater side-view video
  • by head 10m Line- head 15m Line
2.20 sec / 2.30 m/sec
t+
5. Duration of movement reaction:
Reaction to signal until the fist movement
Above water Fixed side-view start video
  • (measuring point -any place) signal flash until any beginning movement of swimmer
0.10 (sec)
VT
6. Forward Speed & Time during leg behind push
Your behind leg power and time of body movement forward
Above water Fixed side-view start video
  • (measuring point -marker on the hip -)from the first movement until behind leg extended
- 0.40 sec / 2.0 m/sec
VT
7. Forward Speed & Time during front leg push:
Effect of front leg pushing power
Above water Fixed side-view start video
  • (measuring point -marker on the hip -) the first movement until front leg extended
0.15 sec / 5.0 m/sec
RT
8. Time from signal until feet leave the block - Take-Off time
Duration of reaction and legs actions during push-off phase
Above water Fixed side-view start video
  • from the signal flash until feet leave the Startblock
- 0.65 (sec)
VT
9. Forward Speed & Time during Flight:
Proper position of body and transfer of pushing power
Above water Fixed side-view start video
  • (measuring point -marker on the hip -) the feet leave the block until hands touch the water
- 5.0 m/sec / 0.25 sec
P2
10. Arms swinging pattern Speed during jumping
Proper acceleration bringing arms forward using momentum
Above water Fixed side-view start video
  • (measuring point -on the hand -)beginning hands move forward until hands touch water
5.0 - 8.0 - 10.0 - 7.0 m/sec
V2
11. Average Speed of head during flight (horiz /vertic components) :
Successful flight using effectively gravity component head direction forward-downward
Above water Fixed side-view start video
  • (measuring point -on the head -) begin feet leave the Start block until head enter
(h4.5-v3.5) m/sec
S+
12. The length of jump by hands entry :
Effect of jump with no water resistance yet
Above water Fixed side-view start video
  • (measuring point -start block front row -hands entry into water-)
up to 4.00 m
angle
13. Angle of body at the end of legs push from start block
Timing of body position for the best power transfer direction
Above water Fixed side-view start video
  • (measuring point - body line from hip to shoulders -) at the moment of feet leave the Start Block
horizontal
angle
14. Angle of body before head entry
Successful using gravity component diagonally downward
Above water Fixed side-view start video
  • (measuring point - body line from hip to shoulders -) at the moment of head touch the water-
30º- 40º
angle
15. Angle of body entry underwater
Successful using gravity component downward entering relatively deep
Underwater side-view video
  • (measuring point - body line from hands to feet -) at the moment of feet total entry to water
about 30 º
V+
16. Pattern speed of hands during entry (avg and after each 0,1 sec)
Higher entry speed compared flight speed indicate swimmer quality of streamlining
Underwater side-view video
  • (measuring point - hands -) at the moment of hands entry -by 0,1 sec -until full body entry
avg 6.0 / (7.0-6.0-5.0-4.0) m/sec
vst
17. Speed, Duration, Distance of gliding before the first legs kick :
Proper timing of the beginning the first leg kick actions
Underwater side-view video
  • (measuring point - Marker on hip line - for girls use special belt around costume , for boys use trunks row-) from moment of feet total entry to water until beginning the first downward leg kick by each 0,1 sec measuring
4.0 m/sec / 0.5 sec / 2.0m
depth Line
18. Depth of body during kicking actions
Effect of using better streamlining and effect of optimal depth with less turbulence of water longer time
Underwater side-view video
  • (measuring point - full body -) at the moment of the first kick until 6-7 kicks
- try 6-7 kicks about 1m depth
VS
19. Forward Speed and Length during each leg kicks :
Efficiency of underwater undulation movements with leg kicks
Underwater side-view video
  • (measuring point - Marker on hip line -) beginning of the each fly kick until end of the last fly kick
2.5-2.0(m/sec) / 0.7-1.0m
KR
20. Amount of leg kicks :
Using more deeper kicks with proper pattern of gradually rising up
Underwater side-view video
  • (measuring point - Feet point -KickRate function key -) displayed on upper blue row of screen
up to 10 kicks
KR
21. Kicking Rate each kick and average rate
Effective rhythm & frequency of kicks
Underwater side-view video
  • (measuring point - Feet point- KickRate Function Key -)
- higher 150 kicks/min
P1
22. Vertical downward Speed and Amplitude of feet during leg kicks
Quality and pattern of kicking technique
Underwater side-view video
  • (measuring point - Feet point- beginning of kick - upper position kick - middle position kick- end of kick - upper position - so each kick )
4.0 m/sec / 0.5 m
VS
23. Forward Speed & Distance Pullout Stroke Cycle :
Parameter indicate efficiency of the first pullout compared last kick and second pullout
Underwater side-view video
  • (measuring point - Marker on hip line -) beginning of the first arm stroke
  • end of the first arm stroke -end of the second arm stroke
2.3 m/sec & 2.5 m
PS
24. Hand Pattern Speed during pullout stroke
Proper way of hand catching , pulling, pushing, exiting movement during stroke
Underwater side-view video
  • (measuring point - Point on stroking hand -) beginning of the first arm stroke - end of the first arm stroke - measuring by each 0,1 sec (2 klicks using A Shortcut Key and Mouse click)
2.5 - 3.0 - 3.5 - 4.0 m/sec
vst
25. Speed, Distance, Time of reaching head to Breakout point : (under water)
Parameter indicate how perfect and precise were all start actions
Underwater side-view video
  • (measuring point - Point on the start side pool wall - point of head at the swimmer head surface BreakPoint) Click on the start wall at surface level - forward video until frame exactly swimmer head break surface - click on the head
 
VS
26. The First Recovery Hand Speed & Distance Forward (above water)
Proper way of hand recovery movement during first pullout stroke
Above-water side-view video
  • (measuring point - Point of recovery hand -) beginning of the first arm recovery - end of the first arm recovery- measuring by each 0,1 sec (2 klicks using A Shortcut Key and Mouse click)
5.5 m/sec / 3.0 m
VS
27. The Second Recovery Hand Speed & Distance Forward (above water)
ndicate proper way of hand recovery movement during second pullout stroke
Above-water side-view video
  • (measuring point - Point of recovery hand -) beginning of the second arm recovery - end of the second arm recovery- measuring by each 0,1 sec (2 klicks using A Shortcut Key and Mouse click)
5.5 m/sec / 3.0 m

Checklist for Self-monitoring Exercises and Evaluation

Preparation on the starting block

Reaction to the start signal and push-off

Water entry

Underwater kicking phase

Pullout and transition to swimming

End of Model